Not sure if this is the just for game art pimping so if it is mods I apologize and please just move it to a suitable part of the forum.
Almost 2 years back I got to do a creature for an indie film called James Vs Reality. If you like crazy Syfy style cheesy movies and have 25 mins spare give it a watch if you want to just see the work you can skip ahead to around 16:50. I did the modelling, Texturing and shaders for the creature.
Let me know what you think and if you like it feel free to pass the link on
thanks
Malc
[ame="
http://www.youtube.com/watch?v=FCNLphlmopQ"]http://www.youtube.com/watch?v=FCNLphlmopQ[/ame]
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and maybe some break down shots! PLEASE!
As far as the workflow I don't have many renders for now so I will do a mini write up of my experience.
So to start this beast I blocked out a rough mesh in max and took this into Zbrush and used transpose to really shape it and try and get a feel for the proportions.
Once looking roughly right I took it into topogun to retopologize and then did a back and forth with the directors to get the silhouette close to what they wanted.
At this point I was going to use Mudbox initially because I prefer it for texturing and would have liked to have stayed in one app but my Laptop at the time was a piece of shit and it just couldn't handle it so I worked in Zbrush for the sculpting which I prefer anyway.
I went back and forth evolving their design we tired various ideas during the course some stayed and some changed but the directors were great to work with they may come with an idea you can suggest something that you think worked better and they would listen. Sometimes I would have to knock up a quick concept in Zbrush so it could be conveyed quickly the tripod feet was one of these they had a rough idea of what they wanted and I suggested an almost cone shape which would open up but they didn't feel it would work so I did a quick mock up Zbrush is great for that can show an idea in minutes.
Once the overall design was down and the feel of the creature was there I did my final retopo and unwrapped the model I reporjected the details onto the new meshes and sent this over to the director so he could start his animating While I went into detailing the model. I couldn't push this as far as I would have liked because I just couldn't get the resolution out of my Craptop but because there wasn't going to be any super close shots it wasn't really needed and we could get away with a lot.
Once this was done it was a back and forth getting the textures down this didn't take too long but setting up the shaders in vray did as I had to wait for each render which was a little painful when you are making small changes. There was also a bit of teething getting the displacements to work over multiple UV tiles and Material IDs in Vray.
From here until the end of my work it was just a bit of back and forth getting exactly what they needed for the shots.
Lessons learned don't do movie work on a shitty laptop and if you are doing a full time job during the day and this at night don't expect to sleep much
Hmmm can't seem to post pics I will restart my browser and try again
[ame="http://www.youtube.com/watch?v=wWNNu8kZL_g&list=UUPTAlYSXD0blw4RWFQ-RYpw&index=3&feature=plcp"]http://www.youtube.com/watch?v=wWNNu8kZL_g&list=UUPTAlYSXD0blw4RWFQ-RYpw&index=3&feature=plcp[/ame]
https://plus.google.com/photos/102643687789731384550/albums/5701506861438448561?authkey=CK6M2rX3ss3Kdw
the bearded guy is JV Williams he is great 2shit just got real". He did an intro on the DVD which was pretty funny