Home Technical Talk

Zbrush export to max issue?

polycounter lvl 12
Offline / Send Message
Rockley Bonner polycounter lvl 12
This happens manualy as well as through Goz. the meshes when exported to z brush come off symetry, explode in size and some of them, in this case the rear ortho, shrink and fly off in the distance. A bonus would be how I can keep the ortho textures on the planes while exporting if possible. I apreciate it polycount, I spent an hour and a half trouble shooting but I gotta work tomarow.

exportissue.jpg

Uploaded with ImageShack.us

Replies

  • cryrid
    Offline / Send Message
    cryrid interpolator
    I think the Max-terminology for it is resetting the XForm. Scales should be 1/1/1, with translation and rotation at 0/0/0

    As for the textures, the planes should import with their UVs so you can just drop down to the texture sub palette and load in the appropriate image. You may need to flip either the UVs or the texture (which can be done in the UV Map subpalette and the Texture palette respectively)
Sign In or Register to comment.