This happens manualy as well as through Goz. the meshes when exported to z brush come off symetry, explode in size and some of them, in this case the rear ortho, shrink and fly off in the distance. A bonus would be how I can keep the ortho textures on the planes while exporting if possible. I apreciate it polycount, I spent an hour and a half trouble shooting but I gotta work tomarow.
![exportissue.jpg](http://img835.imageshack.us/img835/4518/exportissue.jpg)
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As for the textures, the planes should import with their UVs so you can just drop down to the texture sub palette and load in the appropriate image. You may need to flip either the UVs or the texture (which can be done in the UV Map subpalette and the Texture palette respectively)