hey guys,
I just wanted to know if there is any disadvantage at all from using a 1024x512 map vs the standard 1024x1024, i've rarely ever seen someone use this ratio aspect before but from what i have searched there is no problem as long as it is power of 2. does anyone have any input on this?
Replies
If you're just making stuff for your portfolio I wouldn't worry. If you're making assets for an engine in mind then I'd check.
This is true for Cryengine and UDK at least.
For actual work, if you have 2 textures that are this size, and their respective objects are usually on screen simultaneously, it would be a good idea to pack the two into one square texture.
The biggest advantage of 1024x1024 over 512x1024 is that it gives you double the pixels.
Any other reasons for using or not using are going to be incredibly specific, and your tech team will tell if you you should or shouldn't use them.
You certainly shouldn't avoid 1:2 textures.
Every game engine uses mip-mapping, this has nothing to do with texture ratio.
The concern with streaming is how the textures are loaded into - and out of - memory. If most your textures are 1:1 but you have a random 1:2 texture in there, its going to take up the same space as the larger 1:1 texture, so you get no memory savings. Even then, the engine can pack two 1:2 textures in there, its not going to break the system or anything, its just less efficient in certain situations.
Again, unless you're using a specific engine that you know has trouble with odd texture ratios, its not worth worrying about.