This is a side by side comparison of a model I am trying to compile to TF2. On the left I have used the material tag $aplhatest in the VMT file. On the right I have used the material tag $translucent.
Now when I use translucent the water bottle part of the mesh displays correctly with the right opacity but displays the rest of the mesh with what I assume are clipping errors. I come to this conclusion because the model is the same in both instances, just a change in the VMT file.
When I use the tag $alphatest the gun mesh displays correctly but the water bottle its forced to be draw by the engine by either 0 or 100 percent opacity.
This leads me to wonder if it is possible to use the $translucent tag in the VMT file and have it display the mesh without clipping issues.
After reading through the source wiki and not coming up with the information I am looking for I thought I would give PC a shot, any information or help would be appreciated.
![translucent.jpg](http://img706.imageshack.us/img706/931/translucent.jpg)
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