Hey guys, I'm currently trying to unwrap a character in max. I'm using textools and i've got roadkill installed etc. Problem though is that although i can unwrap it using the roadkill plugin, it turns my mesh invisible even when i render. I can select it from the object list and look at view it's nice clean unwrap but thats about the extent of it. I tried exporting it to roadkill proper and starting again but the same thing happens when i import it, it's invisible. No amount of scaling appears to help either because i know roadkill sometimes resizes your mesh. I've used roadkill before and its been fine, i'm not getting an error message or anything. I really don't know what to do, has anyone seen this before?? Can anybody offer any suggestions?
Thanks.
Replies
The simple solution was to just give the mesh a new material.