A fun and interesting interview and talks about the success of MagickaParadox Interactive may be a relatively small publisher, but it’s defined itself as a PC-first company that goes out of its way to make its customers happy. I sat down with CEO Fred Wester at this year’s PDXCon for a refreshingly frank talk about Paradox’s ongoing focus on PC gaming, his plan for the future, and the futility of DRM.
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Yes, but that hasn't been the goal for years. The goal is to delay the crack to boost first week sales and to avoid the pre-launch release of the game.
Whether or not that is useful or not up to debate, but nobody is thinking "this DRM will be completely unbeatable from now until the sun burns out"