Hi, here are the problem:
Flower on concept have different color scheme on each face of leaf, so i tried to model it different ways and come to this
create 1 face, place it on UV, add divisions, deform, duplicate, reverse normals, merge vertices.
Looks good but.. hard edges, while trying to to set inner edges to soft, shading going crazy:
How to model it right?
predeform it, and then don't merge inner vertices?
i tried to make deformable doublesided plane and failed ;(
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