Hey guys, i'm working on my portfolio at the moment, and one of my scenes is a tropical island. I made water based on a tutorial I found, but it looks horrible where it meets land.
Also, the scale of the waves and stuff needs to be changed as they appear to be humongous, but I can tweak that in the values. My problem is I have no idea how to achieve a wave effect on the shore. Any help would be greatly appreciated.
You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you might want to check out Battlefield 3 where they use a static plane for the ocean and animate separate meshes on top for waves reaching the shore.
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