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NORMAL MAP ISSUE!

Hi Polycount users!

I have made a model and have exported it from 3ds max to mudbox. I have then sculpted seams around it and generated normal map as a test before i begin detailing.

HOWEVER lol

It is having some really strange results :/

The normals seam to be inverting in certain areas on the shells for no apparent reason.

Notice on the shoulders how the normal inverts over the seam on the same shell?!?!?!

Ive searched high and low and asked my tutors in uni and still have no answers :(

If anyone could help me with this issue I would be extremely greatful...


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EXAMPLE2.jpg

Thanks everyone in advance :)

TenaciousMB

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