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Texture Artist (Naughty Dog)

Hey poly fanatics,
Naughty Dog has multiple openings for texture artists at our studio in Santa Monica, California. Want to make photo real textures and help develop new and awesome shaders? We read below.


Responsibilities
  • Develop textures for in-game environments including color maps, normal maps, speck maps, height maps, AO maps, detail maps and transparency maps
  • Work with the graphics programmers to support the development of new shaders and looks
  • Follow the established style set forward by the provided concept art and maintain visual consistency
  • Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
  • Create simple as well as complex shaders
  • Collaborate with 3D modelers and game designers to create levels
  • UV map textures to polygonal surfaces
Requirements and Skills
  • Great traditional drawing/painting skills
  • A strong understanding of UV layout and texturing for games
  • Proficient at texturing surface details and material effects on a wide variety of subject matter
  • Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference
  • Comfortable with minimal direction and be flexible with realistic rendering styles
  • Experience with shader networks
  • Strong Maya skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Ability to troubleshoot and adapt to new technologies/software quickly
  • Obsessive attention to detail
  • At least one video game or professional credit


Think you have the skills? Then email your resume with a link to your portfolio to rodney_reece@naughtydog.com with "Your Name | Texture Artist" in the subject line.



Best of luck.
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