Hey, i'm trying to render the wireframe ontop of my model using Mental Ray. I know it can do this, and i've made it do this before, and still can, but there's a problem.
I can only get it to render on a Lambert Shader, but most tutorials say you can do it to any shader. I want to render it over a Phong, but any main shader apart from Lambert just causes Maya to crash immediately when told to render.
Can anyone tell me why this is happening please?
Replies
Use a contour simple shader and make sure you have the settings enabled in the render settings window
And since that image may not be there forever [ame="http://www.youtube.com/watch?v=mGNskDIm8uk"]Contour Rendering with Mental Ray - 02 - YouTube[/ame] heres a helpful video
In terms of how i applied the shader i already knew how to do it, my problem was just that only lambert would then render it and other shaders would just cause a crash. As i've now said, it turned out you cannot render wireframe on models if you have all features like final gather and global illumination set to on for some reason.
Thanks again ^^
also by using the mia mat it let me render with global illum and final gather.
the mental ray carpaint shader worked no probs either.
another thing to do it just render the contours with hide source checked and then overlay in photoshop over your original render
WTF now ive just tried the blinn and phong again while typing this and it worked without crashing very mysterious
dont enable Importions
Thanks for the help guys