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Maya Rigging - Freezing rotation on controls

mod
Im trying to create hand controls, and I want to freeze all the controls attributes, but when I do that, all the local rotation axis go back to the world axis, instead of keeping the same axis that I want. Heres a pic. I want to freeze all the attributes so that i can just zero everything out when animating, but I want it to rotate following the first pictures axis.... is this possible?

Finger1.JPG
finger2.JPG

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