Hi, my name is Given Borthwick, and I am an artist from Seattle. Over the past few weeks, I have been learning how to use UDK, so as a learning project I am building a cartoon island environment. The idea is to use low poly models with semi low-res textures, but counter the look with photo-realistic sky and water effects, giving it more of a crysis meets TF2 look then a bf heroes look. All textures are hand painted, and all work is original except the sky and the water shader (Water is placeholder for now as I am going to make my own):poly121:
As you can see, the water is not quite crysis like, but i intend to make my own shader with real-time reflections. Does anyone know of a good shader tut for UDK?
Cartoon Island is a based on comic as a same name. It has excellent graphics and video quality. Its game play is not too tough but it is very enjoyable and easy.
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modified the terrain and arranged the building how they will be in the final