I am not sure how to go about uving this shack. I was going to take this into mudbox but decided I wanted to work on my texturing and use as is. How would be the best way of uving this esp the planks that stick out. the only thing that comes to my mind is to take the planks into separate islands and stack them all into 4 or 5 piles. But not sure if this is the best way. Any advice would be great.
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What's your plans for this model?
Are you going to take it into UDK?
Does it need to all be one mesh or can you break it into modular pieces?
Are you going to bake anything onto it?
Personally, I like to take everything into UDK. That being the case I'd break it into modular pieces just so that the lightmaps can have enough resolution to correctly shadow the building.
You should definitely stack the strips as much as possible for your texture uv. How many separate stacks will vary your repetition. If you are adding edge detail, which you should, be sure to overlay the seams as close as possible. If you are going to bake anything, stacking is not really an option.
Honestly this looks like it will be a really tedious task. If you can take out 3/4 of the strips. I think that will look better anyway. Right now its a lot of repetition. A frame around your window and door would be nice as well.
Vertex colour is virtually free. Each vert can hold one RGBA value at very little cost. It's second (or third) UV sets that add a lot to tri counts.
I was just thinking about it from a pure model point of view, not also what it would mean for the texture. You raise a good point.
I think it varies across engines. I read that some engines draw multiple UV sets in a separate pass.