After finishing Bastion a week or two ago (great game btw), I felt like modeling the Kid sitting on a rock that you see on the titlescreen and also on the game's "cover": http://supergiantgames.com/?p=1095
Been working on and off in my free time, here's the result.
Hey man, this is amazing. I just love that painterly style.
It seems that your texture could be twice smaller with no real quality loss.
And hey, I got interested in bastion thanks to you.)
I'm curious too, though I very much think he did. Maybe even projection texture(screengrab to photoshop->paint->reproject on mesh)
Making head to tails on that texture would be hell, and for such a painterly style it's a pure pleasure to projection texture. Just like painting a picture:)
Hey man, this is amazing. I just love that painterly style.
It seems that your texture could be twice smaller with no real quality loss.
And hey, I got interested in bastion thanks to you.)
Oh! Yeah that's true, and I'd usually do just that if it was like a game-spec character, but I'm just messing around here anyway, so I thought meh, I'll leave it at the original work resolution. :P Thanks!
Such richness in the tones! Did you use any special brushes?
Did you do this in polypaint?
Ah thanks a lot, though I really can't take credit for the great color choices, that honor goes to the original pic's artist.
For the texture I used Blenders 3D painting tools. No special brushes really, just the good old standard paintbrush. To answer d1ver's question as well, I didn't use projection textures, Idunno I like to have more direct feedback while painting on a model directly.
Definitely nailed it.
I was having a similar thought lately after sinking 36+ hours into the game. It would be fun to see more of the game translated to 3d.
This is absolutely stunning, magnificent work!
I to would love to see some footage, from start to finish, I would love to see the modeling processes as well.
Did try rotating the gear at all? The way the rope is wrapped around it the pivot is more toward the outside center, but the way it hangs is as if the rope is attached directly to the top. I know you were staying true to the original piece (and a damn fine job you did), but it looks strange in all the other views as if it didn't have weight or gravity affecting it.
How have you made something 3D, look more like a 2D painting! Both the modelling and texturing of this is wonderful. Can't believe this is blender too.
Well I thought you were one of the artists that worked on the game so I'd say you nailed the character and style. Really love how the 3D model/textures fit the original concept art so well.
For those who asked, I'm sorry I haven't recorded my progress, unfortunately I can't go back in time and do it after all, lol. But I'll keep this in mind next time.
Did try rotating the gear at all? The way the rope is wrapped around it the pivot is more toward the outside center, but the way it hangs is as if the rope is attached directly to the top. I know you were staying true to the original piece (and a damn fine job you did), but it looks strange in all the other views as if it didn't have weight or gravity affecting it.
Augh I see it, good eye. I did rotate it a tiiiny little bit before, but obviously not enough. Tweaked it, hopefully this looks better:
Looking back at it I notice a ton of little niggles I'd wanna polish up on, but I'd better leave it be and move on, I think.
amazing texture work. just fantastic! think you could post a small blender minitut on your process. i had a feeling you were painting directly on the model when i saw the textures. the uv's are superwonky. i'd love to see how in blender your doing this.
amazing texture work. just fantastic! think you could post a small blender minitut on your process. i had a feeling you were painting directly on the model when i saw the textures. the uv's are superwonky. i'd love to see how in blender your doing this.
I dont think his UV is wonky. It looks like that because of generated padding for mip-mapping. It doesnt look like that because of painting on the model lol.
Looks incredible. When I first scrolled down I though ok there's the concept.... oh wait oh dear god that's the textured model o.O I was certain it was just a screengrab of him from the game title screens. Fantastic work!
Replies
It seems that your texture could be twice smaller with no real quality loss.
And hey, I got interested in bastion thanks to you.)
Such richness in the tones! Did you use any special brushes?
Did you do this in polypaint?
Making head to tails on that texture would be hell, and for such a painterly style it's a pure pleasure to projection texture. Just like painting a picture:)
your stuff is fantastic. Keep this sorta stuff comin!
Ah thanks a lot, though I really can't take credit for the great color choices, that honor goes to the original pic's artist.
For the texture I used Blenders 3D painting tools. No special brushes really, just the good old standard paintbrush. To answer d1ver's question as well, I didn't use projection textures, Idunno I like to have more direct feedback while painting on a model directly.
Streaming? No way lol, I'd be wayy too embarrassed. Making a recording could be fun, though.
I was having a similar thought lately after sinking 36+ hours into the game. It would be fun to see more of the game translated to 3d.
I to would love to see some footage, from start to finish, I would love to see the modeling processes as well.
A timelapse of you painting it would be godly.
https://twitter.com/#!/SupergiantGames/status/157931598451445761
damn thats cool
Did try rotating the gear at all? The way the rope is wrapped around it the pivot is more toward the outside center, but the way it hangs is as if the rope is attached directly to the top. I know you were staying true to the original piece (and a damn fine job you did), but it looks strange in all the other views as if it didn't have weight or gravity affecting it.
How have you made something 3D, look more like a 2D painting! Both the modelling and texturing of this is wonderful. Can't believe this is blender too.
/saves to inspiration folder.
For those who asked, I'm sorry I haven't recorded my progress, unfortunately I can't go back in time and do it after all, lol. But I'll keep this in mind next time.
Augh I see it, good eye. I did rotate it a tiiiny little bit before, but obviously not enough. Tweaked it, hopefully this looks better:
Looking back at it I notice a ton of little niggles I'd wanna polish up on, but I'd better leave it be and move on, I think.
I dont think his UV is wonky. It looks like that because of generated padding for mip-mapping. It doesnt look like that because of painting on the model lol.