Hi guys
need help on this one, what's the best technique to textures a terrain let's say for example you have a half soccer stadium 120* 45 meters and you want to make something that look like pes 2012 penalty kick
[ame="
http://www.youtube.com/watch?v=M57-x4fZ4sA&feature=related"]PES 2012 Penalties Tutorial - YouTube[/ame]
what the best technique to get a good quality grass texture with the camera angle close to the ground ?
Replies
I never thought the grass in these football games looked anything to get excited for.
99% of the time they looked like simple flat textures to me.. but than again its has been ages since I last played a football game, probably 2008.
So just make the grass with a good tiling grass texture imo.
You could consider placing billboards for grass, this however depends on the angle the camera will be at. It it will pretty much be facing horizontally it should not be too big of a problem.
I dont know what exactly you can do, but you could try making the billboards fade out if the camera angle would be closer to a vertical angle. That way you wont get weirdly rotating grass sprites.
Apart from that you could try a "fur shader". If you are familiar with Mario galaxy, the Queen bee had a fur shader on her.
Basically what the fur shader does is it stacks "spots" ontop of each other creating the illusion of a physical cilinder/cone.
In Unity you can tile your textures without any problems.
Just map/unwrap your terrain, using a flat projection/planar mapping. And in Unity in the Material's options change x and y tiling how many times you want.
Oh btw set the "aniso" level of your floor/grass texture to 9. What this does is makes sure your textures are sharp even at very high angles.