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Assistant Art Director

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About Deep Silver
Deep Silver is an independent worldwide developer and publisher of interactive entertainment software.
Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3 and handheld platforms such as Nintendo’s DS™ and Sony’s PSP® (PlayStation®Portable) system, tablets, smartphones and personal computers.
Deep Silver’s product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking Dead Island™, Risen™, Ride to Hell™ and Sacred™ - amongst many others.
At Deep Silver Publishing, you will take some of the most exciting brands to the next level. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success-oriented and proven high achiever, you’ll fit right in with our dynamic team!

Assistant Art Director


The Assistant Art Director reports to the Art Director. This is a management position with a broad range of responsibilities. The Assistant Art Director will support the Art Director in guiding and refining a strong artistic vision for our most exciting games.
The Assistant Art Director ensures a consistent artistic style is maintained and works within technical constraints to create thrilling titles that resonate with our target audiences. The position requires a pro-active and communicative attitude and strong cooperation with all departments, including: Art, Engineering, Design, Audio and Marketing to ensure the art vision is shared by all. This job requires travel between our Munich headquarters and our development studios.

Responsibilities
  • Primary Responsibilities:
    • Support defining the artistic style and creative vision of games
    • Drive the art vision throughout the development process
    • Establish, communicate and manage department objectives to meet project schedules
    • Encourage the creative development and contribution of each staff member
    • Set up and oversee production pipelines (both large and small)
    • Work independently on major design initiatives
    • Contribute to a collaborative environment with all disciplines
    • Collaborate with game play designers, story writers, game writers, and other internal and external project members to deliver on a unique gaming experience
    • Support the Producer in setting clear creative goals and deliverables; focus efforts across the Producing Team to ensure a cohesive experience across the game and service
    • Assist Game Designers in executing and documenting the creative vision, from high concept to complete GDD
    • Establish, communicate, and manage department objectives to meet project schedules
    • Ensure accuracy of art scope, schedule, and budget within the Producing Team
    • Develop and sign off on creative estimates and ensure high quality execution of all deliverables
    • Support inter-department communications as they relate to art design
    • Identify inconsistencies and opportunities for improvement within the creative process
    • Evaluate multiple concepts and solutions for various projects and determine which ideas are worth pursuing
    • Help defining visual and art standards/processes and ensure all creative material is consistent and in accordance with budget and vision
    • Create formal and informal critique, and provide effective feedback for individual and team development and the development of the product
    • Inspire people with your ideas
  • Secondary Responsibilities:
    • Research industry trends in game development in regards to art design and technologies
    • Maintain the art section of our research database
    • Develop good and productive relationships with external partners
    • Interact positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors

Requirements
  • Primary Skills and Abilities:
    • A Bachelor’s Degree in Art from an accredited school
    • Strong communication and interpersonal skills
    • Strong decision-making and conflict resolution skills
    • A passion for video games
    • Conceptualization skills such as sketching, illustrating, drafting and painting
    • Experience with lighting, composition, color studies, painting and storyboards
    • Familiarity with industry standard tools and software
    • Ability to work in a broad range of visual styles
    • Ability to respond elegantly to difficult creative changes, even late in the process
    • Patience and a strong sense of humor
    • Fluency in English, both verbal and written
    • Willingness to learn and to follow guidance
  • Preferred Experience:
    • Three or more years’ experience in the game industry
    • Two published games to your credit
    • Experience in art recruiting
    • Experience in working with outsourced art teams and art integration
    • Management experience leading a team of artists
    • Experience designing interfaces

Job Status
  • Full time, permanent
  • Based in Munich, Germany
  • International applications are welcome!

Applications
Interested candidates please send your job application to:

Koch Media GmbH
Marlene Neugart
Lochhamer Str. 9
82152 Planegg/München
E-Mail: marlene.neugart@deepsilver.com
www.deepsilver.com
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