Deep Silver is an independent worldwide developer and publisher of interactive entertainment software. Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360®, Nintendo Wii, Sony PlayStation® 3 and handheld platforms such as Nintendos DS and Sonys PSP® (PlayStation®Portable) system, tablets, smartphones and personal computers. Deep Silvers product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking Dead Island, Risen, Ride to Hell and Sacred - amongst many others. At Deep Silver Publishing, you will take some of the most exciting brands to the next level. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success-oriented and proven high achiever, youll fit right in with our dynamic team!
Junior Concept Artist
The (Junior) Concept Artist reports to the Art Director or his assistants. This is a position that requires creative and visually inspiring concept production for multiple high-profile titles with a broad range of responsibilities. The (Junior) Concept Artist will support the Art Director and our development teams in guiding and refining a strong artistic vision for our most exciting games.
Responsibilities
Primary Responsibilities:
Provide high quality concept artworks to support our development teams and emerge as interface between vision and reality
Create character and gameplay artworks and take part in the artistic direction
Conceptualize and create a plan for building a gameplay area based on written design descriptions
Work independently on major design initiatives
Collaborate with game play designers, story writers, game writers, and other internal and external project members to deliver on a unique gaming experience
Assist Game Designers in executing and documenting the creative vision, from high concept to complete GDD
Help defining visual and art standards/processes and ensure all creative material is consistent and in accordance with budget and vision
Meet project deadlines / milestones as set by the Producer and Art Director
Inspire people with your ideas
Secondary Responsibilities:
Develop good and productive relationships with external partners
Interact positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors
Requirements
Primary Skills and Abilities:
A Bachelors Degree in Art from an accredited school
Outstanding portfolio that demonstrates a strong artistic style
Excellent drawing skills in both traditional and digital formats
Conceptualization skills such as sketching, illustrating, drafting and painting
Excellent grasp of environment design
Competent understanding of character design
Ability and willingness to learn different art styles
Ability to match an art style to game tone and audience
Ability to give and take direction constructively
Strong communication and interpersonal skills
Strong decision-making and conflict resolution skills
A passion for video games
Experience with lighting, composition, color studies, painting and storyboards
Familiarity with industry standard tools and software
Ability to work in a broad range of visual styles
Patience and a strong sense of humor
Fluency in English, both verbal and written
Preferred Experience:
Experience in the game industry
Experience designing interfaces
Job Status
Full time, permanent
Based in Munich, Germany strictly no freelancers!
International applications are welcome!
Applications Interested candidates please send your job application to: