Hi guys
i'm working on a tiled ground, the problem is when i use normal map all the reflection is gone i dont know why, however if a work with only a height map i got a reflection and when i add the nrml map the reflection is gone.
using 3ds max 2012 and mentalray
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NO NRML
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With NRML
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agreed. Which is why you are maybe having to look at it an extreme angle to see the reflections. A flat normal map color is 128, 128, 255.
Could you display your normal for us?
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here is the first one (the blue one) generated with Xnormal
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