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Want to do a zBrush pass on a retrotopo model

Hey Polycount SUPERGENIUSES. ^^

I need a little help. We're making in game models right now, and have gotten our models down to a decent size. But, we've having a chicken and egg problem with normals.

Topogun makes normals to compensate for the low poly, but, it has to work from an obj. So, the previous zBrush normal work is not included. And, the UVs are different, so I can't merge the maps. No big. I don't mind redoing our zBrush work on the low poly models.

But, as far as I can tell? zBrush can export normals, but cannot use imported data. So, again, I can't work with the low poly model.

Can you help me figure out a pipeline here? I just want to add folds, hair detail, etc with zBrush, and work on top of my map created with Topogun. Is this possible?

Thanks so much for the assist!!

Bri
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