I've followed this tut for adding collision to my particle system:
[ame="
http://www.youtube.com/watch?v=VnrV9kOlssY"]UT3-Particle Collision - YouTube[/ame]
but my particles still just pass right through all static meshes and terrain in my scene - did I miss something?
Sorry to bother - I'm somewhat noobish and self taught in UDK.
adam
Replies
I had accidentally unchecked the box "Use Legacy Emitter Time" under Required > Emitter > Use Legacy Emitter Time.
Particles are now successfully coliding and sitting on top of my terrain.
@Administrators - feel free to delete this thread.
I had the same trouble but I was using a mesh and UDK makes the collision object for you. If you are using your own collision the object won't reacting right. I looked through my files for a week trying to find this video when I finally found it I posted it.