NECRO POST!!!!!!!!!!!
Sooooo... Been a while, hehehe. I had to put this aside for a good while but its always sat on my Hard drive nagging me so I made a good push these last few weeks to finish this up.
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OLD SHIT STARTS HERE, NEW SHIT AT THE BOTTOM
Made a thread for this ages ago but now that it's done I figure it's time to pimp this in a new thread for the new year.
Decided a while back that I needed a really good portfolio to land a summer internship. So I decided to start building one...
This is the second character towards my goal, The Great Butcher.
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He's a bit over 15k poly (I figure aint too much for a boss type), which is everything including his knife plus chains...:
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Stomach interior...:
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And his skirt/chain combo plus the arms reaching out:
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Textures were one 2048 set for the body itself; one 1024 set for for the gut chains and knife, and one 256 set for the child arms:
I admit things could have been optimized a bit better here, but live learn and move on, right?
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Sculpt was done almost a year ago in Zbrush:
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Now onto other projects that need some TLC.
Edit: Forgot to post the wire shot
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Replies
Yeah it's a stone type material.
In hindsight it would have been better it seems to go big on the geo for the knife chains.
Thanks, for the crit!
Overall I really like this piece though, and what you've done with the blood material is really convincing/cool looking.
Hopefully if I have time I'll also go ahead and make some actual geo for the knife chains.
Nice to know that my hard work on the blood is showing through. Thanks again!
dunno if you did that in place of stitches or what
suggestion to have hands of different sizes
I agree with your though about the arms, they don't quite pop out and if you look at where they penetrate the body they don't seem to be incorporated into the folds of his flesh.
However I think that having them coming out of his sucher'ed stomach (compared with hanging from his belt) to be a little bit more grim and exciting.
I'm reminded of the iron bull torture from the immortals.
However something does need to be done to bring them into a bit more contrast tonally, perhaps change the hue to a more yellow/green tint like dead flesh?
Just some thoughts.
Overall I do like the idea of the hands coming out of the chest, although I really wasn't sold on the execution in the actual piece. I agree that they seemed more like an afterthought. Partly because we don't really see any bulges or stretching or tearing at that opening where they are sticking out of him. Instead it's clearly just one model penetrating through another.
If you didn't want to spend too much time reworking this, I honestly think it's better without the arms sticking out, just because it seems like less effort was put there than for the rest of the model.
Agreed. The arms coming out of the chest are a nice idea but I think it currently takes away from the model.
As it stands now what I'll do is revert to an earlier mesh sans stomach opening and arms ditch the knife chains for my portfolio for the spring.
What I'd like to do is using Dan's paintover as a basis (FUCKING AWESOME JOB MAN) double back to this character over the summer hopefully and make changes as well as actually do the actual child idea and real chains.
n88tr-Thank You, hopefully I can push the hand idea further over the summer
Dan- Seriously, thank you a ton, you took what I had to a whole nother level.
BoneBrew- Never got to see Immotals
Im going to keep your color crit in mind for the next pass. I was trying to keep the colors closer to what you see in chemical burns situations, but I can definitely feel the contrast being better with a yellow shift. Thanks
Shiniku- Agreed not my best execution with those arms. As stated above they are gone for now.
JamesWarren- Double Agree lol.
Once again thank you all for the awesome crits and ideas! I'll post an update with the arms and chains removed when I get a chance.
Sooooo... Been a while, hehehe. I had to put this aside for a good while but its always sat on my Hard drive nagging me so I made a good push these last few weeks to finish this up.
I took a lot of the crit that was handed to me and tried to roll it into the direction I wanted.
I'll be doing a quick and dirty rig at some point for a few different poses, like sticking the girl in his belly.
The Butcher is close to 8k tris by himself with all his gear around 22k tris. Most of that came from the long chain I think. The girl is arond 9700 tris.
2k texture for the Butchers body, 1K for accessories (Skirt, Chain Mail, Knife,, Tools, Chain, Gut) 256 for the arms, and the girl is a 1k set:
i can see the potential here. but it's not as fleshed out as it could be imo.
not sure what exactly could be changed, but i'd play around with skin texture since it's very baby-like at the moment and tweak the eyeball material to make it less matte.
also, cleaver's blade doesn't really look like metal, it's too bright on diffuse and too dark on specular.
Those cuffs on the girl look pretty cool
Awesome work !
@Blaisoid- I can't say that it's perfect skin but in order to get the blood and skin to a presentable level together I had to settle on what it is now, which all together I'm happy with. As for the Cleaver, it's not supposed to be metal, it's a stone type material.
@yannage- Thanks man.