Hi sorry for all my questioning but I am really new to normal map extraction and I am making lot of errors seem , but Right now I am incurring in artefact problems coming from dunnowhere ... as you can see in the pictures there Is nothing wrong or at least for me in the meshes , the low poly matches the high poly exactly planarly the problematic areas , so I dunno why this ...
I spent the last couple hours remaking the smoothing of areas redecimanting reexporting etc etc , but the artefacts are always there ....
any idea what coudl that be due to or how to fix?
![artefacts.jpg](http://img854.imageshack.us/img854/9053/artefacts.jpg)
Replies
If you're using the 3DS Max projection modifier, you can adjust it by hand.
If you are using xNormals to project, try going to Tools > Ray Distance Calculator. You'll get a popup, click "Go!". Wait a bit for the numbers to stop changing as much then copy results and exit. This creates a fairly more intuitive cage for projecting.
If you still get problems, or for the sake of a lower poly model, you can take out a few edge loops where it becomes concave. Just be sure to keep the silhouette and you can remove a great deal. Like the loops that are close together at the "cracks". This will also change the shape of the projection, being a bit simpler and less problematic.
apart the lag trying to rotate the thing , I could check that the planes ofthe poly did follow quite well the shape of the high poly one , so I didn't see any problem in it , yes there are some intrusions extrusions but I guess this is normal when a cruve shape gets aproximated by a flat one in the low poly no?
I am using xnormal anyway ....
Also when I get the occlusion map I see other weird artefacts like totally black areas and one Big black line cutting a piece of the mesh int two out of nowhere ....
Cheers~