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Environment Texture Artist (Naughty Dog)

Environment Texture Artist


Responsibilities
  • Develop textures for in-game environments including color maps, normal maps, speck maps, height maps, AO maps, detail maps and transparency maps
  • Work with the graphics programmers to support the development of new shaders and looks
  • Follow the established style set forward by the provided concept art and maintain visual consistency
  • Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
  • Create simple as well as complex shaders
  • Collaborate with 3D modelers and game designers to create levels
  • UV map textures to polygonal surfaces
Requirements and Skills
  • Great traditional drawing/painting skills
  • A strong understanding of UV layout and texturing for games
  • Proficient at texturing surface details and material effects on a wide variety of subject matter
  • Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference
  • Comfortable with minimal direction and be flexible with realistic rendering styles
  • Experience with shader networks
  • Strong Maya skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Ability to troubleshoot and adapt to new technologies/software quickly
  • Obsessive attention to detail

Email your resume with "Texture Artist" in the subject line to: damesha_craig@naughtydog.com
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