Environment Texture ArtistResponsibilities- Develop textures for in-game environments including color maps, normal maps, speck maps, height maps, AO maps, detail maps and transparency maps
- Work with the graphics programmers to support the development of new shaders and looks
- Follow the established style set forward by the provided concept art and maintain visual consistency
- Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists workflow
- Create simple as well as complex shaders
- Collaborate with 3D modelers and game designers to create levels
- UV map textures to polygonal surfaces
Requirements and Skills- Great traditional drawing/painting skills
- A strong understanding of UV layout and texturing for games
- Proficient at texturing surface details and material effects on a wide variety of subject matter
- Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference
- Comfortable with minimal direction and be flexible with realistic rendering styles
- Experience with shader networks
- Strong Maya skills
- Ability to sculpt and paint highly detailed 3D and 2D images
- Ability to troubleshoot and adapt to new technologies/software quickly
- Obsessive attention to detail
Email your resume with "Texture Artist" in the subject line to:
damesha_craig@naughtydog.com