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[Unity] Fallout shelter

polycounter lvl 8
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Geexile polycounter lvl 8
Hello folks,
Okay so this is project (Level) that i was working on last days.I started it on Unity3D Pro ,i know that UDK is better for pimps ....have more advanced graphic features,but i`m more experienced with Unity and i did`t want to spend more time learning than working...don`t have a lot of free time :)
So thats old Fallout shelter,which is occupied from small group of ppl after post-apocalyptic events.

So here some WIP`s from Shower-room , ill upload latter some concept sketches and wip`s from other rooms . There is a lot of work to do...

Showers2.jpg
Showers3.jpg

Cheers

Replies

  • cupsster
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    cupsster polycounter lvl 11
    maybe add more tris to ceil lighting? looks to lowpoly compared to water walve
  • IxenonI
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    IxenonI interpolator
    Good Start. I agree that it feels a bit lowoly in some areas.

    I think that the decals are too opaque. Try turning down and varying the opacity in areas (don´t know if possible in unity).

    Check the scale of your scene, somehow I feel that the door is quite big compared to the chairs.

    Pipework can use some loving

    Your tiles should line up whenever they meet in a corner.
  • Geexile
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    Geexile polycounter lvl 8
    thanks for the comments,here some updates from shower room...
    Showers1.jpg
  • aivanov
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    aivanov polycounter lvl 5
    I thought it looked familiar!

    093.jpg
  • Geexile
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    Geexile polycounter lvl 8
    yep its inspired by this one,but its not exactly like this one thought.. i made some changes ;)
  • gsokol
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    gsokol polycounter lvl 14
    Awesome. Always good to see some Unity WIPs.
    ,i know that UDK is better for pimps ....have more advanced graphic features,but i`m more experiencded with Unity and i did`t want to spend more time learning than working...don`t have a lot of free time

    If you know what your doing you can get pretty close. I think the only area where Unity is reallly behind is with materials. (That, and the fact there is no directional lightmaps, so baking lighting kills your per pixel shaders. Although thats no longer gonna be an issue in 3.5)
  • Geexile
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    Geexile polycounter lvl 8
    yeah and as far as i`m aware there is no advanced vertex painting like in UDK,or at least not build in Unity3D,maybe there is some custom asset or something ....

    @IxenonI Yeah the door seams that way from the camera angle ,ill include one more viewing angle here ;)
    Ok sooo... some more updates on the other room.... i know my progress is not very fast but... i don`t have a lot of free time :)
    Thanks for the comments .
    Showers_4.jpg
    Showers_4_2.jpg
  • cptSwing
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    cptSwing polycounter lvl 11
    a good idea for bathroom tiles and the like is to paint in slight height variations in the normal (and maybe specular) map per tile. makes them more interesting to look at :)
  • gsokol
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    gsokol polycounter lvl 14
    vertex painting like in UDK

    I don't have Unity installed on my PC...but I know that there is a vertex painting script on the asset store. I believe its free, too.
  • Sebeuroc
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    Sebeuroc polycounter lvl 13
    The tile floor looks a little to clean in the corners in my opinion. However, nice work so far man!

    This is one of the nicest looking scenes I've seen in Unity to date. Keep pushing it!

    Just make it look this cool. No pressure. ;)
  • Barbarian
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    Barbarian polycounter lvl 13
    Good job! You are on your way! The hall lights look better and the other improvements are noticeable.

    I'm working on a Unity level. There are some downloads and scripts that don't come automatically with the Pro version (as noted above) that may help.

    I'm still looking to get the shader that contains an actual spec plug-in (but the site that was hosting it is down because of hacking).

    I've been pleased with what Unity can do. I'm working on scripting my own third-person controller and several other things.

    I'm Maya-focused (although I've done a lot in Max) and find the interface similarities and integration between Maya and Unity strong factors in its favor for me. I started playing with CryTek, but don't have the time to jump in fully.

    I look forward to updates on your project.
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