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UDK - Material - Custom Lighting and Diffuse - Half Vectors not working?

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I was recently trying to recreate a Half-Lambert shader, but for some reason, can't seem to be able to execute it properly.

What I mean is the darker areas of my model stay dark.

I'm guessing, that I need to use CustomDiffuse slot? However, I seem to be lacking in tutorials which actually explain how the CustomDiffuse and CustomLight slots differ in use or compliment each other, especially since most tutorials only deal with the CustomLight.

Anyone has any info in this regard? Cheers and thanks in advance.

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