Started this about 4 months ago and found some more time to work on it again. Low came out to be about 11,000 triangles. Any comments/crit are welcome, anything to make it better.
low bake (already fixed that weird triangle error)
Also there's transparency on the magazine window, but I couldn't get it to work right in marmoset
Replies
From: http://www.polycount.com/forum/showthread.php?t=89830
Also, make your spec work a little harder! I really wanna see a lot more of the scratching, dirt and grime in the spec more than the diffuse. I think that'll give the metal a lot more character.
Looking killer though.
Thanks for the comments so far, still working on tweaking the spec map
So would anyone care to explain why a damaged weapon is more 'appealing'? Because it doesn't realy feel that realistic as it's supposed to be, to me.
Sorry for the probable off-topic that this may cause.
Okay stop the derailing. Back to topic!
That's what I believe anyways, haven't even been close to a firefight. ^^ Safe neutral Sweden for the win!
Nice work by the way, I really like it! I don't really have any crits