I am running a couple tests to see how normals work. Protruding normals seem to be no problem, but Receding normals are being a bit of a pain.
Maya screen:
The left mesh is a sombrero-like shape.
![aMoww.png](http://i.imgur.com/aMoww.png)
maya's normal map
![M6QMR.jpg](http://i.imgur.com/M6QMR.jpg)
xNormal's output
![H9zvc.jpg](http://i.imgur.com/H9zvc.jpg)
Surely there is a way to make the receding normals, right?
Replies
By the way, "normals" are a different thing from a "normal map". Each polygon has a front face and a back face. The normal will protrude from the front face. Basically your sombreo mesh is inside out. Xnormal ignores normals facing the wrong way by default, which is why you're seeing nothing in the map it bakes.