starting to look nice:) i still say your armpits are too high making the arm feel very thin. The depth of your lats are good but they dont' go down far enough. Theres also a secondary hit you need on the arc of the back where you hit the bottom of the scapula
You're definitely making good progress, but there are a few things that stick out to me still.
-She seems to kind of be missing her ribcage. Even if you're going for a slimmer upper body I think her ribcage could stand to have a bit more volume, and definition. Maybe the (somewhat odd) way the breasts sit on her chest is throwing me off too, but to me her ribcage seems a bit lacking. On a related note, some definition in the stomach would probably not hurt either.
-Her butt looks a bit flat considering how thick her thighs are.
-I think you could push the shapes of her lower legs quite a lot further. Her calves look about the right size, but I think the part below, above the heel, should be a little narrower in width, and I think her kneepits should be a little more defined. Right now I think the lower legs are just a tiny bit shapeless, it's especially noticeable from the rear 3/4 view.
All in all I think things are looking good, and I'm really enjoying seeing your progress.
Ikosan & Jigsaw: thanks so much for the continuing great advice
- had a go at making a ribcage shape
- made the leg part narrower below the calf
- changed geo around the chest, tried to make the breast sit better on the chest Jigsaw: is this better?
- tried to get a better breast shape, like in the ref pic
- made the bottom stick out a little more, more prominent bottom crease
- played with the shoulders
- changed the armipits (lowered) more and toyed with the geo very slightly
(as usual, its all untidy still while i rough it out to achieve advised better shape)
Ikosan: when you say 'second hit', do mean just moving current geo, or adding more geo?
quick update, still playing around with the shoulders and ribcage as and when i can (sneaking in a few minutes here and there at work time sometimes..:))..
Hi Vavavoom, keep up the progress!
I have had a little tweak using the liquify tool in PS (so excuse the lack of tightness), just to see how tweaking the leg, ribcage and pelvic area slightly would help get some more character in to her sillouette. Have a look, and if its of any help, cool
RJBonner: Thanks for the advice, actually, i've been itching to get started on these 2;
The chinese dragon would be a great chance to have a go at a simpler (simpler than human form, maybe) and try a really bold colourful model for learning texturing later. And guybrush, well, a legendry game character! also, i hated the new design of him in later games after Monkey Island II.
RPTGB: Thanks for the paintover:)
am definately gonna work on defining the legs more a.s.a.p. and gonna edge the ribcage/shoulders back slightly to try and match the ref pose more.
very small tweaks here and there, another pass at the posture (keeping ear-heel alignment) with more arch, prominent hip bone, tried to do more with legs.
Legs are starting to look a lot shapelier. Watch out for crooked edge loops though, and don't forget about the curvature of the inside of the legs either.
other than that,
i feel i cannot do much more with the body now except maybe move existing geo around slightly, so i'm happy to call it finished adding any more geometry. just tidy up some loops here and there and i guess thats it.
thoughts, comments, crits still really appreciated
I would really take it into ZBrush or Mudbox and edit the shapes. Right now its decent, but imo its faster and efficient to do this with a sculpting program. If you don't plan to have high poly, just this resolution, even then a retopoligized version of a sophisticated sculpt would be better. At a higher subdiv level you could really get those low frequency shapes right, and afterwards bounce out the simplification of them at retop phase.
Replies
-She seems to kind of be missing her ribcage. Even if you're going for a slimmer upper body I think her ribcage could stand to have a bit more volume, and definition. Maybe the (somewhat odd) way the breasts sit on her chest is throwing me off too, but to me her ribcage seems a bit lacking. On a related note, some definition in the stomach would probably not hurt either.
-Her butt looks a bit flat considering how thick her thighs are.
-I think you could push the shapes of her lower legs quite a lot further. Her calves look about the right size, but I think the part below, above the heel, should be a little narrower in width, and I think her kneepits should be a little more defined. Right now I think the lower legs are just a tiny bit shapeless, it's especially noticeable from the rear 3/4 view.
All in all I think things are looking good, and I'm really enjoying seeing your progress.
- had a go at making a ribcage shape
- made the leg part narrower below the calf
- changed geo around the chest, tried to make the breast sit better on the chest Jigsaw: is this better?
- tried to get a better breast shape, like in the ref pic
- made the bottom stick out a little more, more prominent bottom crease
- played with the shoulders
- changed the armipits (lowered) more and toyed with the geo very slightly
(as usual, its all untidy still while i rough it out to achieve advised better shape)
Ikosan: when you say 'second hit', do mean just moving current geo, or adding more geo?
Thanks
I have had a little tweak using the liquify tool in PS (so excuse the lack of tightness), just to see how tweaking the leg, ribcage and pelvic area slightly would help get some more character in to her sillouette. Have a look, and if its of any help, cool
The chinese dragon would be a great chance to have a go at a simpler (simpler than human form, maybe) and try a really bold colourful model for learning texturing later. And guybrush, well, a legendry game character! also, i hated the new design of him in later games after Monkey Island II.
RPTGB: Thanks for the paintover:)
am definately gonna work on defining the legs more a.s.a.p. and gonna edge the ribcage/shoulders back slightly to try and match the ref pose more.
yeah, still plenty of crooked edgeloops while im roughing it out to get that 'perfect' shape
perspective:
orthoGRAPHIC:
perspective:
silhouette:
other than that,
i feel i cannot do much more with the body now except maybe move existing geo around slightly, so i'm happy to call it finished adding any more geometry. just tidy up some loops here and there and i guess thats it.
thoughts, comments, crits still really appreciated
new:
before:
i think the lines flow much better in the new head, and should fit with the body better now to give the whole thing a nicer flow.