Hello all!
I was inspired to create a 3d model based off of David Revoy's Robot Ninja Bunny. (
http://www.davidrevoy.com/index.php?article103/little-bot-bunny-free-3d-model-sheet) So, I'm part way done the high poly before doing a low poly, and thought I'd take some critiques as I work on the lower half of the body. If you need me to add a render with a different perspective, let me know. Glad to give it to you.
And without further delay.
Replies
I circled the areas I was talking about. Hope I was helpful!
I wanted to have some art to show today, but I'm fighting with the arms right now. (If you have any ideas how I can tackle the arms, I'm all ears!) So instead, answering questions time/ asking more questions!
biofrost: Actually I forgot to do the little dots around the eye. On my to-do list now. I've laid in a quick neck, but will probably cover it with a more proper neck later.
Bal: Good to know! Although, what would you recommend I do to make better renders?
Also general question: A person I know suggested I reconnect the chest to the pelvis. Originally I disconnected that because I wanted there to be some sort of flexibility when it came to twisting the character. What's everyone's thoughts on this? Is this change that I did good or bad?
Well, it took way too long to get to this point. If you need any more angles for the bunny, let me know. I plan to rework quite a bit of it between this and next week before I move to low poly.
Any comments or critiques is appreciated.