He wants the violet plane to xray the egg shape. So i guess it has to be dynamic and react if you move the plane ? Real time or precalculate ? That beeing said, i have no clue on how to do this. Some mask projected ?
He wants the violet plane to xray the egg shape. So i guess it has to be dynamic and react if you move the plane ? Real time or precalculate ? That beeing said, i have no clue on how to do this. Some mask projected ?
It does need to be dynamic, as if the violet plane was a moving window. It wouldn't have to be real-time in the viewport, though I doubt it would be much of a perfomance hog.
Edit: ALTHOUGH, now that I think about it I may have been going about this whole thing the wrong way. I was essentially trying to make an oddly shaped eye with a moving pupil that had depth without having to have a huge sphere for rotation. Then I remembered that I could just move the pivot to the proper location. EDIT2: maybe.
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The only part of the question I don't understand is the last bit, where you're talking about it deforming?
Thanks for the link, though I think that's a little too complex for what I need to do. I'll figure a way eventually.
Edit: ALTHOUGH, now that I think about it I may have been going about this whole thing the wrong way. I was essentially trying to make an oddly shaped eye with a moving pupil that had depth without having to have a huge sphere for rotation. Then I remembered that I could just move the pivot to the proper location. EDIT2: maybe.