Smoothing groups effect normals but not topo right, so the porpose of using trubo smooth and smoothing groups are to make bakes for low poly? Im thinking about using them in my low poly but would using them be practical in game aplication?
You should always be using smoothing groups when you have UV Splits as is the case with any bake. They are very practical. in fact you can use them to great affect with even tiling textures.
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