yeah - I'm not really sure how else to describe him, it all started on a bored lunchbreak and has kind of spiralled out of control...
I'm playing dress-up at the moment and could use some ideas as to what to dangle off his person. Once I'm done with that I'll allow myself back into zbrush for a proper go at the sculpty goodness.
things...
Those little planes are obviously going to be alphad hairy/furry bits.
There's a big stick with stuff on the end planned for the future..
I'm aiming for a pretty high-spec target - sub 25k mesh with a couple of 2048s worth of texture space and whatever kinds of shader I can rustle up in ue3 (that's the learning bit...)
thoughts, opinions etc. very welcome
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I'm fairly pleased thus far but this is the stage where the drudgery of sculpting detail begins and I start to get bored and run out of RAM
The fuzzy stuff is there because I'm intending to conduct a wee experiment with baking hair normals etc off converted max hair - it could go terribly wrong but equally it could look awesome , only time will tell...