I've been working on a science fiction scene over the holidays. And here's what I've got so far:
An untextured WIP building set - seen here in the UDK test level
the highpoly models for the set above
I'm planning on building a small level with this style of architecture/machinery and some natural elements. Here are some sketches I've done as a sort of style guide:
Replies
You are right. I think it's because there's no sense of connectivity with the structure on those panels. I will keep those assets as variants and work on some new panels.
Looking forward!
SB_pillar21112013 by sprunghunt, on Flickr
SB_pillar22112013 by sprunghunt, on Flickr
it's going to be part of a pier structure so needs barnacles.
SB_panel03122013 by sprunghunt, on Flickr
SB_cryengine_ss15062014 by sprunghunt, on Flickr
the man on the end is the default cryengine character - just to check scale.
Edit: I switched engines to cryengine for a change.