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[udk environment] science fiction base scene

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sprunghunt polycounter
I've been working on a science fiction scene over the holidays. And here's what I've got so far:

An untextured WIP building set - seen here in the UDK test level
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the highpoly models for the set above
6535461725_5bb0501557_m.jpg 6522711931_f9e616dd5d_m.jpg

I'm planning on building a small level with this style of architecture/machinery and some natural elements. Here are some sketches I've done as a sort of style guide:

6522662173_90f3958149_m.jpg 6522662911_6d06384923_m.jpg

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