Hello everyone,
first, I wish you a merry Christmas and soon a happy new year.:santa:
I want to show you my project (He is not entirely finished) for my CG graduation at the Haute Ecole Albert Jacquard in Belgium.
And if possible, have your opinion to improve my work and my workflow.
Like the title said, it's a Tibetan Monastery with snow ect.
My inspiration source are photography from real Tibetan temple but also games like Uncharted 2. (The best game of all times
)
There is still 2 or 3 texture to do.
This is my first big and complete project with UDK.
In advance, thanks for your comments and sorry for my poor English.
Replies
In terms of character, everything is too straight and perfect right now, especially around the roof trims. Even if it's not meant to be abandoned or ruined some of the walls could be sagging under the constant snow fall or corners might be a little rougher etc. If you've got the budget, use some extra verts to break the shapes up a little more. You could try adding a few individual bricks at edges to get that as well.
thanks for your comments,
actually I have work a little more on the atmosphere.
And i have also add more resolution on the corner to do like the photo post by S2Engine.
Today i will try to improve the metal objects like Stupa and hind and add a few individual bricks.
Thanks for your help.
Good day at all.
WIP
As lets be honest, a cold, snow-ridden, dim day in the real world can be pretty grim.
[ame="http://www.youtube.com/watch?v=sXl3z_Zcyck&sns=em"]Rock and Snow Up Vector Blending Demo Part 2 (UDK) - YouTube[/ame]