Looks good, but I should try to add some volume to the neck, at the bottom of his skull, also add some mucle anatomy for the neck to fill the extra volume.
I think the neck is thin for that big head.
I like it! I do think the ears either need to be lowered to be on eye level, like andreas said, or shrink them a little bit. make the base of them skinnier
I think the anatomy of the jaw needs to be worked on a little bit more. For such a narrow jaw his lips would be smaller. You'll find that the corner of the lips line up
with the canine teeth.
With the lips being a bit wide on your creature, the jaw will need to be wider or you can make the lips shorter to fit the jaw. The chin looks fine from the side view, but doesn't fit well in the front view, it looks almost detached from the front. Maybe you might need to indicate the depressor muscles on the side a little bit more to make it feel attached.
Your detailing is coming out good and I think these corrections will help to tie in the face and feel for the creature. Looking forward to the final outcome
Very cool work so far! One thing that stands out is the inconsistent fat distribution. The neckline and bulk of the head suggests he is very skinny and he bone structure is well defined, but his eyebrows, nose, forehead, and area above the mouth suggest a more fatty distribution, especially with the creasing.
I think you've got some pretty skewed polygon densities. The head mesh seems to be well over 5000 triangles, maybe 7500 even. But I can see the polygons on his necklace and fingertips, and his feet end in a point - no toe geometry whatsoever.
at snader : i must optimize the head yes ,
but for the necklace , it's just a draw on photoshop
and for his feet , i'm gonna dress him whith shoes so don't need toe
Replies
I think the neck is thin for that big head.
Then lower the ears so that they are more in line with the nose and eyes.
with the canine teeth.
With the lips being a bit wide on your creature, the jaw will need to be wider or you can make the lips shorter to fit the jaw. The chin looks fine from the side view, but doesn't fit well in the front view, it looks almost detached from the front. Maybe you might need to indicate the depressor muscles on the side a little bit more to make it feel attached.
Your detailing is coming out good and I think these corrections will help to tie in the face and feel for the creature. Looking forward to the final outcome
I'm gonna change the mouth on the low poly this afternoon.
I do the Lowpoly mesh yesterday :
And here is the first result un udk ( Ao +NM ) 2048*2048 for the moment ( gonna reduce after to 1024*1024)
Green ?
Red ?
Blue ?
I work a little the texture ( i'm not an expert ine texrtuing )
Here is the result
( good version is this one )
Here is the texture
And here is the result in Udk :
the next thing to do is to dress him and give him weapon
but for the necklace , it's just a draw on photoshop
and for his feet , i'm gonna dress him whith shoes so don't need toe