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3Ds Max Cavity Map/baking help

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BenHenry polycounter lvl 11
Hey there,
I'm trying to bake a cavity map that looks like this:
cavity2.jpg

But for the edges of this gun here:capture.jpg

Basically I just want to highlight the sharper edges in the texture. How would I be able to do something like this? am I on the wrong path with cavity maps?

Also, I am not planning on a highpoly version of this, just lowpoly stuff here.

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