Problem: the photo of a wooden beam, despite being hi-res (474 x 4968 ) gives me an ugly bump map when I render from a close point of view.
I'm using Max, Vray, and Cs4 to extract bump maps.
The procedure I'm using now is to isolate the green channel, and apply it as a bump map.
The artifacts I see can only be sweetened, but not corrected, playing with levels.
Wondering if I'm using a good method or if it's just the texture limit that can't be avoided.
![2-1.jpg](http://i1089.photobucket.com/albums/i352/3Joez/2-1.jpg)
Replies
The rest of it could be due to whatever compression you happen to be using on the image format.
You'd do better using the full image and giving it some nDo pass or xNormal, and try to play around with the results.