this looks so sick, glad you are revisiting. can we see lowpoly wireframe? what causes this face tearing you speak of? (i assume its the those black splotches near the face and on the gun)
Uggh Maya baked Normals in Max. Need Qualified normal maps.
ack. I'll just learn to render in Maya.
Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.
polycount is waay over 12k right now more than double that.
Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character.
Clean version of the armour, before i go n scratch it a bit. Added some stickers and text stuff, and had a bit of fun with emmissives.
Alberto: thx mang!
Wester: Yours turned out fantastic too. A lot more true to the original than mine. VERY fun character tho eh?
Tekmatic: heh, I have no idea to be honest. This is my first realy shot at making a hard surface character, and I've been lazily sitting on it for about a year.
JFletcher: Dude! You the man! Mean's a lot coming from you.
Emil Rion julmust disarray jramauri shootnrun Mohammatron gsokol Tadao215
Thanks for the kind words guys. Really pushing to get this to the finish line.
Jacque this is looking amazing! Such a cool reimaging of mega man. Love the really big bulky forms while all the inner details look as if they are there serving a purpose. The breakup of metal and paint is looking sweet. Cant wait to see it finished
Kick Ass Work, Jacque. A pleasure to see you get back to him.
I second to give him a proper pose.
Also I think the paint could use a bit of dirtying up. Even if you just throw some uniform texture over it. Right now you have a lot of wear on the texture but absolutely zero grime which seems kinda unrealistic.
if you add too much grime it could distract from your shapes (he's quite complex as it is)
Totally. That's why you could tone down the scratches at the busiest places and replace them partly with some mild grime so it would amount for the same chunk of visual information, just more logical and realistic.
Replies
Uggh Maya baked Normals in Max. Need Qualified normal maps.
ack. I'll just learn to render in Maya.
Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.
polycount is waay over 12k right now more than double that.
Bake looks awesome.
Looks good man, keep it coming!
Although, I can't help but notice there's a leak on the side of the model if you look close.
Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character.
Am keeping an eye on this thread. :thumbup:
Alberto: thx mang!
Wester: Yours turned out fantastic too. A lot more true to the original than mine. VERY fun character tho eh?
Tekmatic: heh, I have no idea to be honest. This is my first realy shot at making a hard surface character, and I've been lazily sitting on it for about a year.
JFletcher: Dude! You the man! Mean's a lot coming from you.
Emil Rion julmust disarray jramauri shootnrun Mohammatron gsokol Tadao215
Thanks for the kind words guys. Really pushing to get this to the finish line.
(3:30am... probably means bedtime).
Do you plan on getting rid of the triangle errors?
zzzzzzzzzzzzzzzzzzzzzzzzzzzz................. i wanna call this done. hella sick of it.
You should give him a classic Megaman pose!
http://remyvanruiten.files.wordpress.com/2011/10/mega-man9-copy-432x4501-1.jpg
http://2.bp.blogspot.com/-uFLqKjtZA-4/TkGy74Lp6QI/AAAAAAAAAxo/Bg4hLo5Gr-c/s1600/Mega-Man.jpg
I second to give him a proper pose.
Also I think the paint could use a bit of dirtying up. Even if you just throw some uniform texture over it. Right now you have a lot of wear on the texture but absolutely zero grime which seems kinda unrealistic.
Totally. That's why you could tone down the scratches at the busiest places and replace them partly with some mild grime so it would amount for the same chunk of visual information, just more logical and realistic.
Glad to see him revisited, a great piece for the folio.