As this is probably going to be my most complex model yet i thought why not make a wip thread and hopefully get some tips and feedback. So here it goes, this is the concept i am working on:
and this is what i got on day 1
I applied turbosmooth to the lower part since it seemes like a rather smooth object in the concept. Unfortunatly i am not really satisfied with that part so far- I will see what i can do about it tomorrow.
Replies
Since the rifle is very much based on existing weaponry, look at extensive reference of modern assault rifles, the small details you can add will lend realism to the final construction.
That said, this is a good start and I look forward to seeing what you make of it.
Seconded.
You have focused too much on the side view. Understandable as its your only point of reference but you would do well to constantly check the model in perspective to make sure it works from all angles. At the moment this is too flat on the sides. Though it is a very good starting point and you caught the issue before it became an 'issue' Nice concept btw
I still think the lower part looks to organic.
Looks alright at the moment, but the handle just doesn't look appealing IMO.
I agree with you, but i cant pin down the problem with it -.-
Like suggested i redid the basic shape before smoothing it and looked at many reallife references for the handle. Some of those references were very flat some more rounded. Unfortunatly the concept is not a big help here either, since it only shows the sideview.
This is the first time i am using floating geometry for the highpoly bake. For smaller parts like the little screwholes it looks good, but for the big "things" on the front side... idk, they look so floating. Hope it will bake correctly...