so last Friday night I started working on my "Boring Weapons Pack" that I hope to eventually release as a small mod for Skyrim (yup, bandwagon). I picked out a nice drawing of a Falx I had sitting around, and went to work.
I finished the basic model, and realized that it was just too boring...
so I gave it a pattern-welded blade...
and a bone handle...
which need some color...
and now my simple little Falx has become a major headache. Making a new low poly handle isnt a problem, but putting the sculptris model into xnormal is bound to be a disaster. should be a fun weekend for me.
Replies
also like asanyc mentioned, decimation master or meshlab, to knock the tri count down a bit
I also used voidworld to re-topo. it crashed constantly so Id just save every 5 polys and reload. frustrating but it worked.
got the handel into xnormal, and it went well, but saw some things on the model that I didnt like. so no picks yet.
about 1750 tris so far, and im also hiding a major glitch on the back of the blade, one of the triangles is diffuse only, speculars not showing up.
still unsure of all reqs for importing into skyrim, and what kind of shader magic will be available. marmosets got that nifty anisotropic look for the blade.
the squishiness might be due to the camera angle and lens setting causing an issue, or it could be that the smaller versions of the tri-spiral just dont look good near their big brother.
here's a more dead-on shot