the outer muscle on the calf will be higher then the inner muscle. the muscle on the forearm tricep does not start so far up into the bicep...elbow then tricep. Not sure exactly what the flat ridge is that protrudes from the elbow up the bicep into the tricep is, maybe just a sculptin issue?
Good job keep it up!
the outer muscle on the calf will be higher then the inner muscle. the muscle on the forearm tricep does not start so far up into the bicep...elbow then tricep. Not sure exactly what the flat ridge is that protrudes from the elbow up the bicep into the tricep is, maybe just a sculptin issue?
Good job keep it up!
theres a muscle behind the biceps, between it and the bone that sticks out a bit right there the Brachialis muscle
Blue one on the left, but you have to separate it from the deltoid muscle, right now
is like if it was part of it.
Ankles look a bit swollen, and in general, theres some places where bones should be more visible since they're almost in the surface, right beneath the skin: collarbones, wrists, hips, ankles...
Feets look a bit short, should be more or less the same length of the forearm (check it out in your own body )
Do you use any reference books or only images from the internet?
Hi Zelldweller, thanks for the crits, I can see what you mean, and I'll make the changes as soon as I can. I've been using the internet (maily anatomy sites) as well as Scott Spencer's character book.
i'm definitely no character artist, but from the limited anatomy training i've had it looks to me like the quadriceps could be bigger and more defined? the arms also seem a wee bit short in relation to the hands and shoulders. all of this is highly subjective though!
From what I can see provided that you have no reference posted, the face looks pretty decent. Make sure the eyelids wrap around the eyeballs and there should be a definite crease on the upper eyelids. The width of the nose should be about 1 eye. Adam's apple is nonexistent too.
As a final note - you are not going to get very far without using references. I learned that the hard way.
Hmm...the arms do seem a bit short but there is something else about your arms that doesn't look quite right. If you are studying from Scott's book, there is a section that talks about gesture. In that section you will find the gesture of the arm and how it changes direction at certain points on the body. This is what i think is lacking in your arms, gesture and proper angles. Hard to judge without the side view though. Post one if you can. I would also check you proportions if you are going for a realistic study. Here's a good example sculpted human anatomy and proportions. Real reference is better to use though.
I wanted to go back and block in the muscle of the arms, hoping it looks more accurate this time, would love some crits though and please point out if i've sculpted muscle in the wrong places
Trying to learn anatomy in a 'color-by-numbers place the muscles' way doesn't really work very well in my experience. Get some reference that teaches you practical artistic anatomy and start bashing together forms out of what you can understand from there and you'll see rapid improvements.
its not too bad you have outlined the shapes on that arm but the depth of form is not there yet, you just need to take the next step after this. Its hard to explain, Im no pro with anatomy myself.
could be a good idea to check out ufc dudes and boxers/kickboxers etc to get a good build on this guy
Sorry its been a while, christmas etc, Ive been using bodybuilders/ anatomy books for reference now, hoping this is more accurate, though I have a hell of a lot more work to do on the arm:
I think it's better to go down a few subdivision levels and not to get too caught up in defining every muscle fibre.
Form and proportions can go a long way to suggest the structure underneath. What you are doing right now is medical rather than artistic representation of anatomy so he ends up looking like a strange blow up doll. Take some life drawing classes, study traditional sculpture, study real reference. I always use a combination of real reference (which often has less than ideal proportions), artistic anatomy reference (which is sometimes embellished) and accurate medical level anatomy to inform my characters. Understanding how muscles actually work is helpful too so study dynamic poses to study how muscles lie under the skin.
The shape of the Trapezius looks a little overly simplified on your sculpt. You don't have the little wings that cross the shoulders to attach to and rotate the scapulae. You've also got it a bit more defined than I think I ever saw it in figure drawing class. The Google Image Search results seem to corroborate the idea that it doesn't generally "pop" quite as much as you've made it, except on like extreme body builders...
Torso is looking a bit long and a little saggy ( he seems to have a low center of gravity. Not sure what you're going for though.)
Your calves are really lean on one side, it looks especially strange from your 3/4ths view. I think you could stand to work on the ankles and wrists some too - these connection points are important. Add a bit more taper. The arms could use some adjustments too, right now the arm is a relatively consistent size all the way down - it could benefit from some slightly exaggerated shaping to really bring out the forms. Deltoid looks maybe a little too small.
I dunno I'm no master at this, those are just some things that stand out to me.
You really need to turn on perspective for your renders. Looks like your progressing well on the anatomy, just keep following the crits given, and get loads of reference
Hi again guys, another little update, just trying to work through the sub divisions, more work needs to go on the hands and feet at the moment. All crits welcome.
Hey again, just another small update, please crit away.
I was also wondering, once this anatomy sculpt is complete (think im getting ahead of myself) should I begin focusing on small and more in depth studies? torso, arms, head etc to futher boost my understanding of anatomy?
Thanks again for all your help, I feel that I've learnt a lot in this short space of time, specifically that proportion and form are hugely important in getting a sculpt to look correct, I think before I got into a bad habit of 'MUST SCULPT HUGE MUSCLES!'
Another small update, I'm starting to create a female study alongside my male one. I've started blocking in the basic shapes trying to get the proportions right, it's looking a bit squigy at the moment, but I wanted to try and nail the form first before getting ahead of myself.
Replies
Good job keep it up!
Would love some more feed back in the mean time though, thanks.
theres a muscle behind the biceps, between it and the bone that sticks out a bit right there the Brachialis muscle
Blue one on the left, but you have to separate it from the deltoid muscle, right now
is like if it was part of it.
Ankles look a bit swollen, and in general, theres some places where bones should be more visible since they're almost in the surface, right beneath the skin: collarbones, wrists, hips, ankles...
Feets look a bit short, should be more or less the same length of the forearm (check it out in your own body )
Do you use any reference books or only images from the internet?
Is there anything else that needs fixing at the moment?
As a final note - you are not going to get very far without using references. I learned that the hard way.
I appreciate the replies, thought I am in work at the moment, I'll make the necessary changes as soon as I get home, the changes being:
- Adam's apple
- Nose
- Redo arms from a proper reference/fix length
- Check proportions
- as well as post up a side view of the arm.
Anything else I'm missing?
As well as scott's book, I've been a few anatomy sites, I'll also post up the references tonight.
Thanks again.
I wanted to go back and block in the muscle of the arms, hoping it looks more accurate this time, would love some crits though and please point out if i've sculpted muscle in the wrong places
Thank you.
But thank you, I understand what you're saying, and this book seems really informative.
could be a good idea to check out ufc dudes and boxers/kickboxers etc to get a good build on this guy
http://www.lifecrowd.com/blog/wp-content/uploads/2011/09/randy-couture-gabriel-gonzaga-ufc74-11.jpg
http://video.ufc.tv/118/118_event_photos/09_UFC118_Couture_Celebrates_01.jpg
and heres a nice natural looking arm sculpt with nice definition of muscles as well
http://www.selwy.com/wordpress/wp-content/uploads/2008/11/arm_screen.jpg
Form and proportions can go a long way to suggest the structure underneath. What you are doing right now is medical rather than artistic representation of anatomy so he ends up looking like a strange blow up doll. Take some life drawing classes, study traditional sculpture, study real reference. I always use a combination of real reference (which often has less than ideal proportions), artistic anatomy reference (which is sometimes embellished) and accurate medical level anatomy to inform my characters. Understanding how muscles actually work is helpful too so study dynamic poses to study how muscles lie under the skin.
He also appears to have no wrist at all
The shape of the Trapezius looks a little overly simplified on your sculpt. You don't have the little wings that cross the shoulders to attach to and rotate the scapulae. You've also got it a bit more defined than I think I ever saw it in figure drawing class. The Google Image Search results seem to corroborate the idea that it doesn't generally "pop" quite as much as you've made it, except on like extreme body builders...
Edit: Was pretty tired last night, had a look with fresher eyes, going to make some changes before I post it back up.
Your calves are really lean on one side, it looks especially strange from your 3/4ths view. I think you could stand to work on the ankles and wrists some too - these connection points are important. Add a bit more taper. The arms could use some adjustments too, right now the arm is a relatively consistent size all the way down - it could benefit from some slightly exaggerated shaping to really bring out the forms. Deltoid looks maybe a little too small.
I dunno I'm no master at this, those are just some things that stand out to me.
gif image hosting
PRESS P!!!!!!
You really need to turn on perspective for your renders. Looks like your progressing well on the anatomy, just keep following the crits given, and get loads of reference
jpg image hosting
I was also wondering, once this anatomy sculpt is complete (think im getting ahead of myself) should I begin focusing on small and more in depth studies? torso, arms, head etc to futher boost my understanding of anatomy?
Thanks again for all your help, I feel that I've learnt a lot in this short space of time, specifically that proportion and form are hugely important in getting a sculpt to look correct, I think before I got into a bad habit of 'MUST SCULPT HUGE MUSCLES!'
I still have a ton to learn though
Another small update, I'm starting to create a female study alongside my male one. I've started blocking in the basic shapes trying to get the proportions right, it's looking a bit squigy at the moment, but I wanted to try and nail the form first before getting ahead of myself.
As always, I'd love some crits.
Thank you