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Learning anatomy

Hi guys

Just started blocking out the larger muscles, would love some feedback before I continue, thanks

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Replies

  • Emulsion
    Try either making the Fore-arms a bit smaller, or the Biceps and Triceps a bit larger. Very good still.
  • Dimfist
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    Dimfist polycounter lvl 8
    the outer muscle on the calf will be higher then the inner muscle. the muscle on the forearm tricep does not start so far up into the bicep...elbow then tricep. Not sure exactly what the flat ridge is that protrudes from the elbow up the bicep into the tricep is, maybe just a sculptin issue?
    Good job keep it up!
  • Kaledor
    Thank you very much for the feedback guys, unfortunately I'm in work at the moment, but I'll make the changes as soon as I get home.

    Would love some more feed back in the mean time though, thanks.
  • zelldweller
    Dimfist wrote: »
    the outer muscle on the calf will be higher then the inner muscle. the muscle on the forearm tricep does not start so far up into the bicep...elbow then tricep. Not sure exactly what the flat ridge is that protrudes from the elbow up the bicep into the tricep is, maybe just a sculptin issue?
    Good job keep it up!

    theres a muscle behind the biceps, between it and the bone that sticks out a bit right there the Brachialis muscle


    Blue one on the left, but you have to separate it from the deltoid muscle, right now
    is like if it was part of it.

    Ankles look a bit swollen, and in general, theres some places where bones should be more visible since they're almost in the surface, right beneath the skin: collarbones, wrists, hips, ankles...
    Feets look a bit short, should be more or less the same length of the forearm (check it out in your own body :))
    Do you use any reference books or only images from the internet?

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  • Kaledor
    Hi Zelldweller, thanks for the crits, I can see what you mean, and I'll make the changes as soon as I can. I've been using the internet (maily anatomy sites) as well as Scott Spencer's character book.
  • Kaledor
    Made the changes you mentioned.
    Is there anything else that needs fixing at the moment?
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  • Kaledor
    I've been working on this a bit more over the weekend, would love some more feedback :)

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  • Kaledor
    Sorry for the self bump, but would really like some feedback to know what direction im going in and what needs changing.
  • Kaledor
  • cptSwing
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    cptSwing polycounter lvl 11
    i'm definitely no character artist, but from the limited anatomy training i've had it looks to me like the quadriceps could be bigger and more defined? the arms also seem a wee bit short in relation to the hands and shoulders. all of this is highly subjective though! :)
  • Kot_Leopold
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    Kot_Leopold polycounter lvl 13
    From what I can see provided that you have no reference posted, the face looks pretty decent. Make sure the eyelids wrap around the eyeballs and there should be a definite crease on the upper eyelids. The width of the nose should be about 1 eye. Adam's apple is nonexistent too.
    As a final note - you are not going to get very far without using references. I learned that the hard way.
  • ljsketch
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    ljsketch polycounter lvl 6
    Hmm...the arms do seem a bit short but there is something else about your arms that doesn't look quite right. If you are studying from Scott's book, there is a section that talks about gesture. In that section you will find the gesture of the arm and how it changes direction at certain points on the body. This is what i think is lacking in your arms, gesture and proper angles. Hard to judge without the side view though. Post one if you can. I would also check you proportions if you are going for a realistic study. Here's a good example sculpted human anatomy and proportions. Real reference is better to use though. clone_zbrush_a.jpg
  • Kaledor
    Hey guys,

    I appreciate the replies, thought I am in work at the moment, I'll make the necessary changes as soon as I get home, the changes being:

    - Adam's apple
    - Nose
    - Redo arms from a proper reference/fix length
    - Check proportions
    - as well as post up a side view of the arm.

    Anything else I'm missing?

    As well as scott's book, I've been a few anatomy sites, I'll also post up the references tonight.

    Thanks again.
  • Kaledor
    hey again, a bit of an update.

    I wanted to go back and block in the muscle of the arms, hoping it looks more accurate this time, would love some crits though and please point out if i've sculpted muscle in the wrong places :)

    Thank you.

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  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Trying to learn anatomy in a 'color-by-numbers place the muscles' way doesn't really work very well in my experience. Get some reference that teaches you practical artistic anatomy and start bashing together forms out of what you can understand from there and you'll see rapid improvements.
  • Kaledor
    Lol, it's that bad huh? :)

    But thank you, I understand what you're saying, and this book seems really informative.
  • Ged
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    Ged interpolator
    its not too bad you have outlined the shapes on that arm but the depth of form is not there yet, you just need to take the next step after this. Its hard to explain, Im no pro with anatomy myself.

    could be a good idea to check out ufc dudes and boxers/kickboxers etc to get a good build on this guy


    http://www.lifecrowd.com/blog/wp-content/uploads/2011/09/randy-couture-gabriel-gonzaga-ufc74-11.jpg

    http://video.ufc.tv/118/118_event_photos/09_UFC118_Couture_Celebrates_01.jpg

    and heres a nice natural looking arm sculpt with nice definition of muscles as well
    http://www.selwy.com/wordpress/wp-content/uploads/2008/11/arm_screen.jpg
  • Kaledor
    Sorry its been a while, christmas etc, Ive been using bodybuilders/ anatomy books for reference now, hoping this is more accurate, though I have a hell of a lot more work to do on the arm:

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  • Kaledor
    Just been working on the shoulder proportions, hoping it looks better than the old one, would love some crits on the arms above.

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  • Fuse
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    Fuse polycounter lvl 18
    I think it's better to go down a few subdivision levels and not to get too caught up in defining every muscle fibre.

    Form and proportions can go a long way to suggest the structure underneath. What you are doing right now is medical rather than artistic representation of anatomy so he ends up looking like a strange blow up doll. Take some life drawing classes, study traditional sculpture, study real reference. I always use a combination of real reference (which often has less than ideal proportions), artistic anatomy reference (which is sometimes embellished) and accurate medical level anatomy to inform my characters. Understanding how muscles actually work is helpful too so study dynamic poses to study how muscles lie under the skin.

    He also appears to have no wrist at all :)
  • tonysladky
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    The shape of the Trapezius looks a little overly simplified on your sculpt. You don't have the little wings that cross the shoulders to attach to and rotate the scapulae. You've also got it a bit more defined than I think I ever saw it in figure drawing class. The Google Image Search results seem to corroborate the idea that it doesn't generally "pop" quite as much as you've made it, except on like extreme body builders...
  • Kaledor

    Edit: Was pretty tired last night, had a look with fresher eyes, going to make some changes before I post it back up.
  • Kaledor
  • Kaledor
    Hi guys, hoping these proportions are looking better, would love to know anything inaccurate though :)

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  • Shiniku
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    Shiniku polycounter lvl 14
    Torso is looking a bit long and a little saggy ( he seems to have a low center of gravity. Not sure what you're going for though.)

    Your calves are really lean on one side, it looks especially strange from your 3/4ths view. I think you could stand to work on the ankles and wrists some too - these connection points are important. Add a bit more taper. The arms could use some adjustments too, right now the arm is a relatively consistent size all the way down - it could benefit from some slightly exaggerated shaping to really bring out the forms. Deltoid looks maybe a little too small.

    I dunno I'm no master at this, those are just some things that stand out to me.
  • Kaledor
    Hi Shiniku, thank you for the crits, hope ive somewhat made an improvement from the last:

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    gif image hosting
  • mr_ace
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    mr_ace polycounter lvl 9
    1 big crit:

    PRESS P!!!!!!

    You really need to turn on perspective for your renders. Looks like your progressing well on the anatomy, just keep following the crits given, and get loads of reference
  • Kaledor
  • Kaledor
    Hi again guys, another little update, just trying to work through the sub divisions, more work needs to go on the hands and feet at the moment. All crits welcome.

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  • Ged
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    Ged interpolator
    looks like its all starting to come together, maybe the face looks a bit too pinched in, especially around the cheekbones.
  • Kaledor
    Hey again, just another small update, please crit away.

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    I was also wondering, once this anatomy sculpt is complete (think im getting ahead of myself) should I begin focusing on small and more in depth studies? torso, arms, head etc to futher boost my understanding of anatomy?

    Thanks again for all your help, I feel that I've learnt a lot in this short space of time, specifically that proportion and form are hugely important in getting a sculpt to look correct, I think before I got into a bad habit of 'MUST SCULPT HUGE MUSCLES!'

    I still have a ton to learn though :)
  • Kaledor
    Hey again,

    Another small update, I'm starting to create a female study alongside my male one. I've started blocking in the basic shapes trying to get the proportions right, it's looking a bit squigy at the moment, but I wanted to try and nail the form first before getting ahead of myself.

    As always, I'd love some crits.

    Thank you

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