Hi PolyCount,
I have a rather wierd error while trying to bake an ambient occlusion. I have only encountered this with this specific model so far.
What I've tried so far (wich in no way affect the results of this error)
- Different UVs.
- Another Highpoly model.
- Tighter or wider projection cage.
- Fiddling about with various settings in mental ray / render to texture.
All this with no avail, so my question is does anyone know straight of the bat what could cause this error?
Regards,
Mecha
Replies
3dsmax / Mental Ray
I'm guessing those blotchy spots all over are the errors. That ain't normal. Not sure how to fix it though... Maybe try baking with Xnormal?
However, I've made a more specific picture to show what I am talking about:
The red areas have some artifacts that I am unable to get rid, I get these both cage and without. Also stated in the first message, I've tried to bake from two different highpoly models. These artifacts are located under the arms and on the inner thighs.
The green areas is how I would expect the gradient to look with a nice and smooth transition from darker to light.
A sidenote aswell, I get no artifacting on the normalmap in these specific areas, only in the ambient occlussion.
Regards,
Mecha
Now bake again.
Mental Ray, sometimes, for some reason, bakes your low-poly also, I know, it sucks.
Please note Mental-Ray is horrible at baking, which is a pity, since it's the only thing able to bake the AO by default, the other solution would be to try V-Ray.
The other solution would be to use xNormal, just export you High as triangulates OBJ, and export you Low as a Mesh with the Cage modifier in SBM format. Then tick box for Cage, and bake.
EDIT: Oops, didn't see your latest post, hmm, in that case, how many samples did you put up for the render? Mind show us your settings?
Thanks a thousand times over! The HideFace did the trick, how such a small thing can be so painful to figure out. I would've never tried that in a million years.
Again, thanks a bunch!
Case closed.
Regards,
Mecha
YEAH MENTAL RAY! (I hate you so much)