Hi, semi new to Mudbox 2012 and the forum.
I have an assignment to create an object in 3DS max, sculpt it in mudbox, recreate a low poly version in max again, import THAT into mudbox, and project the high poly normal onto the separate low poly object. I have the 2 objects sitting together in mudbox and the instructor has basically told us to search online for a tutorial on how to proceed.
I managed to successfully create a normal map after multiple crashes and extraction errors, but have no idea how to get it onto my low poly object.
I cannot find a clear cut tutorial explaining how to do what he wants us to do.
Any assistance would be appreciated.
Replies
But it wont show when I do as SsSandu_C said. I am using Max 2011 and Mudbox 2012. The normal map is a .tga, 2048x2048, 32bit uncompressed.
Thanks!