Brightness-wise, you could probably do with toning down the moonlight and bringing out the contribution of the lamps and windows a bit more.
With regards to other minor critiques - the water falling from the drainage pipes isn't interacting with the canal at all, even intersecting straight through it. Perhaps some nice splashy particle effects would go well here?
I took some critique to heart and tried to do the last couple of changes before calling this one done. :thumbup: Hopefully this'll be the final night-time version.
Don't be afraid of lowering down the diffuse intensity of your DirectionLight, let the ambient lighting kick-in since you'r working on a night scene.
It will help pop out the artificial lights (lamps) and give you a nice blue/warm yellow contrast.
Really awesome work man! I have no idea where I have been because I completely missed this work.
Only thing bothering me is how thick the haze is in the scene. I really want to look at all the details but that afternoon haze kinda covers it all up. I, personally, would cut it down by 50% but that is just me.
In any case man the stuff looks great! *Inspiration folder*
Edit: Man you need some individual shots of assets to really complete this thing. It is such a large and impressive project that I was kinda sad when I went to your site and there were only 6 images. lol
@jeremiah_bigley
Yep! I'll do a quick "asset scene" where I place all the assets and then show off the materials and textureflats. It'll show up it just takes some time to do
I personally wish you'd get rid of that fog, for the most part. I don't love the washed-out look it has right now- I want to see those beautiful colours that I know are there behind the bluish tinge..
I would think the medieval skies would be clear as crystal, with no real pollution.
But I love it, otherwise.
Hi Chris - Just wanted to chime in and say this looks great! I like the "washed-out" look Joopson is referring too, although I'm sure it would look great with more saturation, too.
A little bit to much DOF and for my taste, making the clean textures looks a little bit blurry. The spec on the chains looks a little bit to much, or it might just be a comination with the bloom.
Nice work anyway man! Would love to see the a similar flytrough with the night ligtning.
The scene looks really cool. The camera work is really distracting though. Instead of one long camera cut that stops/starts changes directions etc. you should use camera cuts between static shots, tracking shots etc....
Really love the fly through. You know the starts and stops don't really bother me... I think the only thing that bothered me about the camera was that I thought you held on the door a bit too long.
I agree that the DOF was a bit/maybe a lot too much. There was so many times I was wanting to look at stuff, but I was being told where to look. lol
Once again man killer work! And killer choice of music. Do you know by any chance where I could find more like it?
Very impressed with this, man! And also still can't get over the fact that you used my song, and how well it fits. I love it!
Your detail is imaculate, and the variation in textures and materials is fantastic. I really want to try and pull something off like this myself, eventually. Absolutely inspirational.
I've been working on a new song, rather inspired by yours and Choco's work. I guess this is as appropriate of a place as ever to post it
Sweet Yeah Makkon, you're insanely talanted. I have you in my inspiration folder for music I'll use in future projects ^^ I've even shown your Call of The Hero-piece to people here at work. Love it.
Great great work, such an awesome and beautiful song. Fits very well with the environment I think as well.
This is a beautiful scene you've got here. I love your materials and your textures. The DoF is pretty strong in your video though and it's hard to see the detail in your work. I honestly can't wait to see more.
Gonna be harsh and real with you about the camera work though. I kinda felt like I was on a tour with a crack addict who had a 20 second memory. :P
I didn't get to see what I wanted to see, and there was more than once I was wondering when it was going to start moving again -"why am I looking at the base of this lamp?" - stuff like that.
If you're doing a moving single shot, you might focus more on what it would feel like to move around in the environment, and as you move around try to keep it flowing. Same suggestion for the fly-through shots. Avoid backtracking while trying to highlight more of the overall feel and scope of the environment. I didn't get the same awe from the vid as I get from looking at your screens.
Hope that makes some sense.
I too feel the that dof could probably dropped quite a bit.
really great stuff! whats the workflow for this environment? do you do the materials first and then the meshes? or block it out and then do the materials?
Replies
Brightness-wise, you could probably do with toning down the moonlight and bringing out the contribution of the lamps and windows a bit more.
With regards to other minor critiques - the water falling from the drainage pipes isn't interacting with the canal at all, even intersecting straight through it. Perhaps some nice splashy particle effects would go well here?
Again though dude, wonderful work
Hah, thanks Ant.
I really like the night version of it.
Maybe you could add some bugs flying around the lights
Don't be afraid of lowering down the diffuse intensity of your DirectionLight, let the ambient lighting kick-in since you'r working on a night scene.
It will help pop out the artificial lights (lamps) and give you a nice blue/warm yellow contrast.
Sad that the greentooth banner you had didn't make it
You're not looking closely enough It's not actually green in mine =P
He's a sneaky one.
Well then the scene is all awesome
great job.
forget it, ur site has big ones
Only thing bothering me is how thick the haze is in the scene. I really want to look at all the details but that afternoon haze kinda covers it all up. I, personally, would cut it down by 50% but that is just me.
In any case man the stuff looks great! *Inspiration folder*
Edit: Man you need some individual shots of assets to really complete this thing. It is such a large and impressive project that I was kinda sad when I went to your site and there were only 6 images. lol
@Biofrost
Yes it's built with a modular workflow, the houses and the walls. I re-use textures a lot and try to use them in new ways.
@Alberto Rdrgz
Yep, bigger shots at my portfolio.
@jeremiah_bigley
Yep! I'll do a quick "asset scene" where I place all the assets and then show off the materials and textureflats. It'll show up it just takes some time to do
Thanks Yeah it's thanks to all you guys giving crits and comments all the time :thumbup: so thank you!
I would think the medieval skies would be clear as crystal, with no real pollution.
But I love it, otherwise.
Really envy the execution and overall balance of the scene :shifty:
*I'm so excited and I just can't hide it
I'm about to lose control and I think I like it* x5 :nerd:
[vv]39575362[/vv]
and texture-flats, most are just tilable 512x512 textures. (will be availble in bigger res later on my portfolio)
The water, did you do it from scratch, or is it a already-built-in UDK function (don't know much about UDK)?
Anyway, very good job! :thumbup: :thumbup:
Nice work anyway man! Would love to see the a similar flytrough with the night ligtning.
Cheers.
I agree that the DOF was a bit/maybe a lot too much. There was so many times I was wanting to look at stuff, but I was being told where to look. lol
Once again man killer work! And killer choice of music. Do you know by any chance where I could find more like it?
Edit: oh! It is Makkon's work! Nice!
Your detail is imaculate, and the variation in textures and materials is fantastic. I really want to try and pull something off like this myself, eventually. Absolutely inspirational.
I've been working on a new song, rather inspired by yours and Choco's work. I guess this is as appropriate of a place as ever to post it
http://dl.dropbox.com/u/5301613/music/Winterglade_WIP02.mp3
Great great work, such an awesome and beautiful song. Fits very well with the environment I think as well.
Gonna be harsh and real with you about the camera work though. I kinda felt like I was on a tour with a crack addict who had a 20 second memory. :P
I didn't get to see what I wanted to see, and there was more than once I was wondering when it was going to start moving again -"why am I looking at the base of this lamp?" - stuff like that.
If you're doing a moving single shot, you might focus more on what it would feel like to move around in the environment, and as you move around try to keep it flowing. Same suggestion for the fly-through shots. Avoid backtracking while trying to highlight more of the overall feel and scope of the environment. I didn't get the same awe from the vid as I get from looking at your screens.
Hope that makes some sense.
I too feel the that dof could probably dropped quite a bit.
Yeah that's the fear really, that the vid flythrough might actually be in a state where I'm actually better off not using it. ^^