Some cool stuff so far. In the mudbox sculpt try to pull his cheekbones back, or rather round them off the bit toward the side. At the moment they look a little flat/boxy and very forward. Other then that looking good : )
Oh and as a preemptive strike, before suprore hits this thread, do life drawing and anatomy, it will help both your creature concepts and your sculpts : )
Some cool ideas in here! But, like all of us, you need to draw way more!
Stick to these sketches, man! Volume of work is going to help you. Think hard about the volume of what you draw. Draw through your shapes, and be conscious of 3d forms and most importnatly, how those forms fit together.
Some cool ideas in here! But, like all of us, you need to draw way more!
Stick to these sketches, man! Volume of work is going to help you. Think hard about the volume of what you draw. Draw through your shapes, and be conscious of 3d forms and most importnatly, how those forms fit together.
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Colors look nice!
Oh and as a preemptive strike, before suprore hits this thread, do life drawing and anatomy, it will help both your creature concepts and your sculpts : )
Stick to these sketches, man! Volume of work is going to help you. Think hard about the volume of what you draw. Draw through your shapes, and be conscious of 3d forms and most importnatly, how those forms fit together.
Thanks a lot for the tip, Joseph