I'm just starting out here and decided to do a simple wine glass to learn how to create a glass look. The wine glass was created using a CV curve in Maya. For the shader, I'm using mia_material. I'm very new at all of this and I keep having this happen. It's this weird black patch that changes depending on the angle of the render. Any ideas?
Replies
http://www.cg-files.com/vrayglassmaterialtutorial.html