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Normal Mapping Woes (Max)

LuckyNinja
polycounter lvl 11
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LuckyNinja polycounter lvl 11
So, I'm a bit of a noob when it comes to normal mapping, but so far *most* of the stuff I've been baking has been doing so all right, but for some reason, when normal-mapping the details for a barrel, I'm getting some horrible distortion effects like so 6478679473_3c8bec5759_b.jpg

which results in the model looking like this
6478679833_184b5ba3d2_b.jpg

Problem is no matter how I seem to light my scene or what-have-you it inevitably winds up looking like this. Some other parts of the model also contain things similar to this, yet they haven't distorted so. Does anyone know what might be causing this, and how to go about correcting it?

Many thanks,

Lucky

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