Hello everybody.
Im a 3ds/topogun/mudbox user and ive always been missing an easy tool to create my basemeshes. Ive seen scrulptris came out and it seems it might be helpful in that sense, only tiiiiny detail is scultris works with tris (surprise) and mudbox loves quads... has anybody tried it in that way?
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You could also make quick bases by mashing together a bunch of simpler objects in Max (spheres, cylinders, and cubes work well), and then retopologizing that into something sculptable.