hey guys, so i'm working on a Alice in Wonderland styled arcade machine, and i'm having trouble with some ideas. It's still work in progress, and only Diffuse and Normals have been applied so far. I'm having trouble at the moment thinking of ideas for the base, regarding to material, and ideas.
Any feedback will be appreciated greatly! =]
I'm thinking to add a lot of ware and tear to show taht the machine is really old, to give it the effect of a fantasy machine.
As for lighting later on, i'm going to try to give it the creepy feel with a dark moody feel.
hope to hear back from you guys
also, here is my diff layout for the arcade so far. I am still working on details.
Replies
Have you considered illuminating the logo a little bit? It doesn't have to be as much as in the reference picture. But I think it would help to illuminate it some.
I would work on the lighting some more. E.g. You have a nice texture on the side of the machine, and yet it's in the shadow. It would help bring the focal point to the machine if the side of the machine received more light.
Also, I'm not entirely sure what the normal map is doing for you since most all your detailing and lighting effects seem to be drawn into the diffuse texture. I could see this being diffuse, spec, and maybe some glow or emission textures but the way you're texturing is not showing the normals off at all. While I'm on the diffuse, I know you stated it's an "Alice in Wonderland" machine but the fact that you slapped a piece of box art from "Alice: Madness Returns" on the side of it is a disservice to showing off your own texturing skills. Don't get me wrong, you chose a nice piece of art for the siding but unless I'm mistaken (which I very well could be on this) a large part of your texture map is not something you created.
I don't mean to knock you too hard on this since it's a good start but you need to fix some of these errors. I think you have the potential to take this pretty far, especially with some animated materials in UDK or something like that.
Macattackk - I think that would be an awesome idea, if i wasn't on a deadline for this machine!
Praetus - honestly, I appreciate the honesty. I completely agree in terms of the picture on the side. I am planning to a lot more texture work on the machine to give it ware and tear, damage to the side pannel to show the underwork. I'm hoping that will demonstrate my texture skills. A lot of the normals where baked from a high poly as well. I'll post the wireframe, and high poly .
Thanks again for the honestly!
I'll fix these errors and repost!
unfortunly ur lighting in ur render is killing the overall scene ! put some lights in there other then white !
read though this entire site, it;ll help. http://strobist.blogspot.com/
Try to render this in udk or marmoset ! this renders in max dont help much, only if its a amazing looking clay render of your HP model
also post ur spec map....
yes, this. I had forgot to mention this. I'm not sure what modeling program you're using but for game ready art I recommend showing it off through a game engine or viewer like Marmoset. Also, good luck with it!
Rion411 - yeah, I plan on using glow maps when i get to finishing the textures .
Add to your textures-- update in marmo etc etc
Thanks again for all the advice! I really do appreciate it
I did a quick paintover, with my suggestions. Basically, I think lights on logo letters and screen could be stronger to guide people to look there. And ambient light could be a bit stronger, to separate the arcade from background, and make your great work on side textures pop a bit more.
Thanks for all your help guys. You guys really helped make a difference
Woah....I used this EXACT picture years ago to do an arcade scene myself! Huge Flashback moment lol...
Your arcade machine looks better than my whole scene >D
The textures on the most part are good
> diffuse reads well, but the spec could use some fine tuning. mainly in the shader settings
>great layout and story telling
> its interesting, unique and cool to see this type of unique layout for an arcade machine.
>very nice and simple colour schemes !
Some of the things that need improvement and are disappointing
>the lighting so far is good, but not great. your setup seems simple...
watch this video and apply this technique:
http://www.swiss-miss.com/2012/01/lighting-techniques-for-video-interviews.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Swissmiss+%28swissmiss%29&utm_content=Google+Reader
>> it really needs a rim light on the top of the arcade and a back light.
>the tiles could have been modeled in and broken/shift around. right now its just a flat poly plane.
>i really wished you made your own, Alice poster for the side of the arcade.
it would have been super cool if you made your own unique design to show off, instead of using someones art work.
overall good work !
Rhinokey- I didn't create the side painting itself, but I did create the logo with different imaging, and manual painting for the designs.
MIstry - Thanks for linking me that video. It really did help a lot, and i'm cuurrently adjusting my lighting. I'll be re posting soon.
Thanks for the feedback though
If this is just for learning and fun, then I guess it's fine. But if I came across this in your portfolio as an employer I would be put off.